The engine for auteurs.
A game engine built against theft.
For the people who make worlds worth protecting.
Blackwhole
Making a game shouldn't mean giving it away.
We're building Blackwhole to protect original games from ripping and unauthorized reuse. Protection begins with the work: its art, its worlds, and the decisions that make it yours.
What we're working toward
01Reduce what a ripped build can give away.
02Make unauthorized reuse easier to trace.
03Preserve the decisions behind the work.
The larger ambition is an engine shaped around your game, with you directing the work.
Specific capabilities and their limits will be published as they are demonstrated.
Follow the development
The journal is where we begin.
On game theft, authorship, and the decisions behind Blackwhole.